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Eureka projects

My Learning Booster: a proactive, individualised digital solution to boost the impact of training
Cut-off: 
3
Ranking: 
94
Project ID: 
9733

The product "pocket pet" is an innovative, technologically up-to-date, safe, self-learning and didactic toy for children from 4 to 12 years in the form of a self-learning pocket pet (a smart device application combining augmented reality and artificial intelligence) and a set of physical products.
Project ID: 
11183

Automated Walled Garden Service Creation Platform for IPTV / Interactive TV
Cut-off: 
1
Ranking: 
47
Project ID: 
4237

GeoTrackSports Real-time Tracking and 3D Visualization for Running Sport Competitions
Cut-off: 
1
Ranking: 
9
Project ID: 
4287

Multi-Play dimensions for User-Centric Home & Extended-Home Services
Cut-off: 
2
Ranking: 
8
Project ID: 
4724

Just In time Learning pills for agile Learning environment at work
Cut-off: 
4
Ranking: 
6
Project ID: 
5594

Standard framework for accessible and usable platform development for dissemination and promotion of web 2.0
Cut-off: 
4
Ranking: 
52
Project ID: 
5679

Raising the productivity and competitiveness of European businesses through technology. Boosting national economies on the international market, and strengthening the basis for sustainable prosperity and employment.