Speech recognition brings gaming to next level
A Eurostars project with partners in Austria, Germany, Switzerland and Belgium demonstrated the feasibility of integrating automatic speech recognition (ASR) and text-to-speech (TTS) technology into gaming applications.
Over the years, there has been a lot of research targeted at improving translation and interpretation software, and the D-BOX project resulted in some tangible outcomes. One of these is the development of more interactive games that react to speech. This would enable two players to enjoy playing the same games together while speaking in totally different languages. Another area for potential development is in business apps helping professionals from all over the world to work collaboratively.
Project funded by: FFG (Austria), BMBF (Germany), SBFI (Switzerland), SPW Wallonia (Belgium)
- Mi’pu’mi Games (Austria – SME and lead partner)
- Sikom Software (Germany – SME)
- Saarland University (Germany – university)
- Koemei (Switzerland – SME)
- Idiap Research Institute (Switzerland – research organisation)
- Acapela Group (Belgium – SME)