The internet is expected to ultimately interconnect billions of people and trillions of devices. Over recent years, ‘web-of-objects’ and ‘internet-of-things’ initiatives have emerged, primarily aimed at machine-to-machine or device-to-device interactions using standard communications protocols. As yet, their rate of...
Providing a standardized global framework that enables the interoperability between virtual worlds (e.G. Second life, world of warcraft, imvu, google earth, etc.) And the real world (sensors, actuators, vision and rendering, etc.).
Interoperability, along with security and privacy of personal data, are the two most important limitations for the growth of the internet of things (iot) market. Interoperability increases the complexity of service production processes and the cost of production. Lack of security and trust for the protection of...
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