The project is focused on the development of an innovative ligthting system based on the assembly of microchips using roll-to-roll manufacturing processes over flexible substrates. The system will include advanced optical designs for uniform luminosity and advanced thermal management.
Hipdriver is a subscription based driver improvement portal. the subscription consist of a driver feedback and risk performance service, a telematics device to be placed in the cars to collect and transmit data about current driving style and car status, a market place with solid incentives.
Development of solidification simulation software prototype for foundries. It will be used as researching and advising tool on foundry technology centers and it will be putting on the international market for its commercialization
To develop a high-speed and high-throughput digital printing solution on a high number of laser markers running in parallel (up to hundreds of lasers). That solution is currently envisaged as a scalable modular design on an embedded image processing platform.
The proposed project aims at the implementation of platform for the development of entertainment and edutainment applications. The platform will include advanced 3d rendering, depth keying, sensor-less gesture tracking, avatar animation with motion capture and generating 3d models with 3d scanners
The objectives of the proposed project are to define the requirements and to develop and validate a platform for iot connectivity with proven interoperability with other devices using the same transport technologies. The iot platform will be provided with short range and long range communications.
The main objective of the project is to develop a long reach optical fiber transmission system without active elements at intermediate points, and combined with real time monitoring for the optical path and the transported services.
This project is about gamification of a school information system. It aims to raise the quality of education by means of information technologies and to enhance users' (students, parents, instructors) engagement with school software, with the help of game related methodologies.
The project is for the development of technology for powering and locating iot devices with passive uhf rfid using the combined expertise between both companies to allow for wireless power transfer to integrated rfid sensors at distances up to 10 meters or more.
A platform for improving mobile user experience using cloud and iot connected smartphones with contextualization and big data analysis. Taking into account the user experience and user provided data and including high precision indoor localisation and guidance in heterogeneous radio environment.