The internet is expected to ultimately interconnect billions of people and trillions of devices. Over recent years, ‘web-of-objects’ and ‘internet-of-things’ initiatives have emerged, primarily aimed at machine-to-machine or device-to-device interactions using standard communications protocols. As yet, their rate of...
Providing a standardized global framework that enables the interoperability between virtual worlds (e.G. Second life, world of warcraft, imvu, google earth, etc.) And the real world (sensors, actuators, vision and rendering, etc.).
Interoperability, along with security and privacy of personal data, are the two most important limitations for the growth of the internet of things (iot) market. Interoperability increases the complexity of service production processes and the cost of production. Lack of security and trust for the protection of...
The cam4home project has created a common metadata-enabled contents delivery framework enabling rich, personalised multimedia experiences in the home. The project simplifies access to and sharing of all contents with any terminal through any network and through peer-to-peer networks. It exploits a novel concept of...
Objective: the aim is to generate new eureka projects in the field of the food industry and basic related sectors.
Development of a multimedia platform capable of providing local interactive services. It will have simple applications such as video on demand, or very complex applications such as interactive education.
Collaborative industrial r&d programme dedicated to "software for software-intensive systems" that is being developed by the european information technology producers and users' industry to boost european competitiveness.
Creation of a platform to stimulate r&d/technology transfer dealing with laser/optics technologies/their applications, e.G. In processing industries, in order to initiate projects emphasizing cooperation between industry/r & d instititions.