This project is about gamification of a school information system. It aims to raise the quality of education by means of information technologies and to enhance users' (students, parents, instructors) engagement with school software, with the help of game related methodologies.
The project is for the development of technology for powering and locating iot devices with passive uhf rfid using the combined expertise between both companies to allow for wireless power transfer to integrated rfid sensors at distances up to 10 meters or more.
A platform for improving mobile user experience using cloud and iot connected smartphones with contextualization and big data analysis. Taking into account the user experience and user provided data and including high precision indoor localisation and guidance in heterogeneous radio environment.
Develop a virtual terminal that will monitor status of attached implements (plough, baler, fertilizer, sprayer, etc) primarily using cmos camera and manufacture an universal canbus-isobus gateway to allow communication between a tractor ecu (utilizes canbus) and agricultural implement (use isobus).