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Global standards among real and virtual worlds

Providing a standardized global framework that enables the interoperability between virtual worlds (e.G. Second life, world of warcraft, imvu, google earth, etc.) And the real world (sensors, actuators, vision and rendering, etc.).

Start date: 
01-01-2008
Project Duration: 
47months
Technological Area: 
Market Area: 

Raising the productivity and competitiveness of European businesses through technology. Boosting national economies on the international market, and strengthening the basis for sustainable prosperity and employment.