Common adaptive learning environment for industrial sector

Caleis will provide a common, adaptive comprehensive learning framework based on open, established standards to address the extreme demands on companies to provide new knowledge to the workforce in a challenging, constantly changing environment.

The constant changes in manufacturing and industrial sectors are placing extreme demands on people to acquire and utilize new knowledge. Though there is a great variety of potential learning environments (workplace, home) that provide new blended learning activities by enabling new technologies and devices (AR, VR, Smartphone etc.) that can potentially provide a true realization of personalized, ubiquitous learning, a gap still persists in the implementation of new technologies. One major problem is that the current solutions are tailored to very specific contexts (“silo-products”), being designed without interoperability requirements in mind, which prevents reuse and a wider adoption. There is not one learning system that meets the need of delivering tailored and customized user experiences, taking into account not only individual characteristics and profiles, but also the currently used cross-platform, multi-modal context, where learning contents (Digital Learning Objects – DLO) could be delivered on a component-based approach used on desktop and Smartphone devices and combined with specific VR or AR training sessions. The most innovative standards adopted by the industry provide a good technological foundation to automatically generate personalised learning paths. However, there aren’t any standard solutions to generate (DLOs) associations and combinations from a personalised, multimodal training point of view. This lack of interoperability prevents the existence of a DLO market, which could be integrated into different learning paths and made available in different environments and devices, facilitating a more fluent interaction between the different stakeholders (content creators, learning content designers, publishers and end-users). Additionally, even though these new standards for registering and tracking the learning activity can also be the basis for a better analysis of the learning process within the organisations, there is a lack of tools and services focused in learning analytics and data mining and visualisation. Furthermore, the current available tools aiming to collect, aggregate, analyse and visualise training data are focused in more traditional contexts (e-learning at schools) and haven’t been designed to address the needs of a multi-modal, interoperable training context in an industrial environment. Besides this, the advent of virtual reality technologies has brought an urgency to research not only modelling and training solutions in Virtual Environments, but also to tackle specific problems related to communication among different locations when considering collaborative training sessions, such as jitter, latency and packet loss (mainly in Internet-based networks). Touch poses are also a technical challenge: gloves containing sensors can record the movements of a user’s hand and provide tactile feedback, but somewhat crudely; movement in real space, and fine-grained experiences are also a pending task. . Also, the current solutions still lack of basic requirements when considering training activities in the industrial sector where there is a need of new user interfaces and open aggregation tools that can make the most of new, powerful 3D interactive training content. Therefore, CALEIS is a market-oriented R&D project. Its final goal is to provide a common, adaptive and comprehensive learning framework based on open, established standards to address the extreme demands of companies to provide new knowledge to the workforce in a challenging, constantly changing environment. During the execution of the project, different research and development activities will be carried out in specific domains: software architecture, learning models, composability of DLOs, Business Intelligence and Learning Analytics, and VR, as well as automated content aggregation - always reaching beyond the current state of the art, to address the current needs identified.
Project ID: 
11 710
Start date: 
Project Duration: 
Project costs: 
2 060 000.00€
Technological Area: 
Market Area: 
Computer Software

Raising the productivity and competitiveness of European businesses through technology. Boosting national economies on the international market, and strengthening the basis for sustainable prosperity and employment.